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Brain Games Block Brain Drains

200,000 Years of Experience Could be Lost

Date

11/08/2021

Categories

Industry news

We couldn’t sit back and allow such a catastrophic loss of invaluable experience and specialist knowledge without some radical intervention.

Bright Game

Digital Brain games in the workplace are to be used to block a massive post-pandemic brain drain threatening UK industry, it has been announced.

More than 200,000 years* of ‘invaluable experience and specialist knowledge’ have already been lost from UK aero and aviation alone, due to post-pandemic job losses already announced.

The stark figure, from industry specialists Enginuity, has started a concerted effort to ensure that the insights and expertise of a generation of employees within the sector, is not lost forever.

Now a new initiative from Enginuity, funded by Ufi, will equip businesses with the ability to use the gamification of everyday protocols, procedures, and work practices to ensure that this vital information for the smooth operation of businesses across the country can be captured.

Lucy Thompson, Chief Operating Officer of Enginuity said: “We couldn’t sit back and allow such a catastrophic loss of invaluable experience and specialist knowledge without some radical intervention.

“Neuroscientists have identified that the best way of imparting knowledge to young people is by using games – so we are equipping companies with the ability to create games to pass on knowledge.

“This makes the transfer of knowledge fun and easy. Games are an engaging, easily accessible, contemporary catalyst to help a workforce learn – retain and enhance their knowledge in specialist sectors.

“We have been inundated with interest from the sector.”

The move comes after the Confederation of Shipbuilding and Engineering Unions warned of the impact that job losses in aerospace.

Paul Sutherland, from ADD Strategy who helped develop the BrightGame system, believes that as the platform enables non-specialists to create games based on their workplace protocols and practices, makes it supremely effective.

“More or less, anybody can create the games using this platform,” said Paul. “It’s a great way to capture knowledge – sometimes it’s the little things that don’t get passed down the chain.

“It might just be one person that knows what to do when the lights go out or how to reset the alarm system when it goes off erroneously. The technology that powers BrightGame enables employers to capture critical knowledge and pass the baton to others.”

*Confederation of Shipbuilding & Engineering Unions Estimate more than 39,000 jobs lost in Aero and Aviation due to the pandemic assuming a median of 5 years experience each.

 

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Sarah Sandle, Non-Executive Director (NED)

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